So I kinda died off for a while or sommat? And I came back to find that somehow I still had like 13 of you blokes still hanging around. You guys are awesome, you know that?
So me and Kingsley ( http://kingsquee.tumblr.com/ ) did the #VRJam, and it was crazy. We made lots of stuffs and argued about lots and lots of things as we tried to make BEST GAEM, and ultimately our enthusiasm may just have been our downfall. X3
We wound up switching between like 4 different game designs, trying to find one that we felt would suit the Occulus Rift and its unique experience really well, including:
- an action/physics puzzle game featuring large talking robotic spheres that risk crushing you as you guide them around with tilt physics
- a parkour-ish ship-possessing and sky-grappling action game featuring golem-ish ships and a demon
- a search-and-chase game with some nonlinear story-driven and psychological elements, maybe even just a touch of horror
- a narrative-driven and skill/pattern recognition game, where you are the unfortunate hostage of a pair of dangerously incompetent Space Pirates
…and when push came to shove and we found the deadline gnawing at our throats, we weren’t quite able to make up for lost time. Coming into the contest several days late didn’t exactly help with that, either; so although we did put together something and get it submitted, I’m not exactly expecting first prize, considering some of the other excellent contest entries we saw shaping up on the sides. (To all the cool dudes and ladies we were up against; great job! You made some awesome things, and we were proud to put up our dukes against yours.)
But even if we didn’t exactly pull through with flying colors, I’m glad I did it; it was fun and kind of exhilarating in a too-little-time-so-many-things kind of way. And although I know Kingsley is sort of burnt out for the moment, I’m looking forward to when he gets his second wind back, and is willing to look at trying to bring at least one of the ideas we stormed to full completion. =3
Anyway, check the above gallery for a scattershot selection of both concept and development images taken from all of the above game concepts we worked on. I’ve got a couple other things I’m planning to toss on here as well that I think you might get a kick out of. Who knows; if you’re really unlucky you may even get to hear a sample of my absurdly hammy voice-acting.
You poor bastards. oAo
Welp, that’s all for now; catch you next break!